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Latent Energies - 01-15-2018
Greetings, Caravel community! This is Chaco writing this newsletter. It's been a long time since the last Illumination, and there's a lot of ground to cover, particularly for our e-mail and homing pigeon subscriber friends who haven't had an update since last February.
I'd like to open with a recount as to where we find ourselves right now. It's been over 3 years since DROD: The Second Sky was first released, and about half a year since the main DROD games and DROD: RPG were ported to the Steam platform. It's been a rather grand finale: as mrimer said in the TSS credits, "Here we are, at the end of an era. [...] Now that Beethro's story has been told, it's time for me to move on to other things." It should be acknowledged that, as of the past six months or so, Caravel's staff have been less active around the forums, all for good personal reasons.
Caravel Games Staff Status
Here's everything I know about what Caravel staff members are up to:
Erik Hermansen (ErikH2000): Working as a writer for Seespace Labs, and doing some philosophical thinking. Still occasionally playing DROD and posting on the forums, more or less as a normal member just trying to figure out these tough rooms along with the rest of us.
Mike Rimer (mrimer): Taking a well-deserved break from development and bugfixes to spend time with his family.
Matt Schikore (Schik): Still around on the forums, keeping the web server and the whole forum operation running. Say hello to him if you see him!
Maurycy Zarzycki (skell): Actually since I can I’ll speak for myself - for now, until unspecified future, I’ll no longer remain an active Caravel Games staff member. With a kid, day job and my own projects I just can’t find time for DROD. I’ll still hang around and if you need help or something fixed hit me up if you see me. I’ll also keep managing DROD’s open source portion, though it’s highly unlikely I’ll manage to release a new version. And even if I did it could only ever be Windows release. -skell
Terence Fergusson (TFMurphy): Been absent for a few months, but presumably still somewhere out there, fighting the good fight against the encroaching Fluff.
Patrick Fisher (gamer_extreme_101): Seeking his fortune as an Extreme Gamer. Not currently available to answer support e-mails, unfortunately.
There's also some other ancillary members like Gerry Jo Jellestad (trick) and Eytan Zweig (eytanz) who haven't been around for a while but still probably count as official Caravel Staff. If I've forgotten anybody, please, correct me!
So, wait, if Erik's retired from Caravel, Mike Rimer's on vacation, and skell is also taking a break, who's piloting the ship, the Caravel? I guess Schik's in charge now.
Well, one of the greatest aspects of the Caravel Games community is that it mostly runs itself: a perpetual motion machine constantly making new rooms, reacting with joy, amazement, and incredulity towards said new rooms, and having fulfilling intellectual discussions about colorblindness, poetry, and the merits and demerits of eyeball pudding.
It goes without saying every day, but needs to be said aloud anyway: The people are what make this community great - from the everyday posts on the forum, to the most modest help requests and fulfillment on the Hints and Solutions board, to regular old chit-chat asking how people's days have been or what people should make for dinner - these are the ties that tie a community together. We're all good friends here, invested in each others' opinions and lives, even if very few of us have met in person. And we've done an excellent job welcoming new people from both odd corners of the Internet and the wider Steam community. The Caravel Forums are healthy and are going to stay healthy for a long time.
The architects have been hard at work: there've been 23 holds released this past year, so many that it would be impractical to fit 23 blurbs into this section. There's a huge variety from architects old and new, from small one-level one-session holds to grand undertakings with more than 50 rooms each. Three contest compilations were released in the past two months, and at least two more are still in active development on the Architecture boards.
Why not take a look at the chronological list, and see if there was a hold you missed on release?
Holds in Progress
Highly dangerous architect Doom is busy putting the final touches on a new one-room hold, a spiritual sequel to blorx1's Room of Humility. Solving this self-contained 10-brain nightmare will surely keep the entire player base busy, at least for a day or two.
There are several promising-looking holds in Architecture as well. I'll pick out five from the vast crowd: PigmyWubba's "The Letter W" experiments with player roles that start with W; Dying Flutchman is working on his second hold "Combined Hazards" with an emphasis on floor mechanisms; Romain673 is working on several holds at once including "Left and Right", a hold where you can only wait or switch sides; fresh newcomer rambomet has introduced themselves with a story-based hold "Edry's Adventures"; and eatmorepies is working on "Halph's Secret", a hold apparently involving Halph and goblins, a theme we haven't seen in a long time. All of these holds (and more in the Architecture forum!) could use some more beta testing and comments!
The Letter W: http://forum.caravelgames.com/viewtopic.php?TopicID=41238
Combined Hazards: http://forum.caravelgames.com/viewtopic.php?TopicID=42855
Left and Right: http://forum.caravelgames.com/viewtopic.php?TopicID=42815
Edry's Adventures: http://forum.caravelgames.com/viewtopic.php?TopicID=42840
Halph's Secret: http://forum.caravelgames.com/viewtopic.php?TopicID=42166
Don't Ask Reward
Since there's been a lot of self-directed activity but not much notice from "on high", it only seems right to continue this Caravel tradition. This issue's "Don't Ask" reward winner is mauvebutterfly, who joined the forum just two years ago, but quickly got involved with several different aspects of the forum: discussions, beta testing, help, and critiques. Eventually he released his own hold and then managed to host an official contest, The Untold Tales of Gunthro Budkin. He has taken a solid place as a great member of the community.
As the writer of this newsletter, allow me to give some recognition for these contributions! mauvebutterfly, pick a free prize from the Prize Pile!
There isn't currently any official contest in progress on the forums, but several members have expressed interest in hosting one soon and there have been some good ideas tossed around, both in DROD or DROD RPG architecture, and in non-game creative fronts. If you, the reader, have a suggestion, feel free to post a topic in the Contests forum and we'd be glad to hear it!
On the "unofficial competitions" front, Blind Race #5 is currently being designed by a team of devious yet merciful architects. In case you're not familiar with this tradition, Blind Races are small holds made of three to four levels with about four to twelve rooms each. They're released at a specific time, and several racers broadcast their attempts to get through the brand-new hold as fast as possible, in a live race to the finish! An exciting test of both DROD know-how and race-specialized tactics.
Blind Race #5: http://forum.caravelgames.com/viewtopic.php?TopicID=42948
Why not check out some of the past race videos, for some evening entertainment? Or as an alternative, these holds are available to download on the forum and through CaravelNet, if you want to try your own hand at some speed playthroughs:
Blind Race #1: http://forum.caravelgames.com/viewtopic.php?TopicID=41217 Hold: http://forum.caravelgames.com/viewtopic.php?TopicID=41269
Blind Race #2: http://forum.caravelgames.com/viewtopic.php?TopicID=41366 Hold: http://forum.caravelgames.com/viewtopic.php?TopicID=41430
Blind Race #3: http://forum.caravelgames.com/viewtopic.php?TopicID=41678 Hold: http://forum.caravelgames.com/viewtopic.php?TopicID=41962
Blind Race #4: http://forum.caravelgames.com/viewtopic.php?TopicID=42388 Hold: http://forum.caravelgames.com/viewtopic.php?TopicID=42777
Well, it's a quiet murmur of business as usual around here, as it often is between major Caravel releases. But we haven't yet explored the fullest reaches of DROD's potential: witness all the newest challenges still being created with both the new TSS elements, and even old Architects' Edition elements still being put to highly original uses in new contexts.
The steady, day-to-day output of the community is amazing: I think it's not only because puzzle game players as a whole are so motivated, but also because they have a spirit of generosity. Puzzles aren't just a challenge, an imposing threat meant to defeat all comers. They're gifts to enjoy for their own sake. Making, figuring out, or watching a solution is a great feeling.
To help build anticipation for the future, I'll let one more piece of news slip: there might be a Caravel Games surprise project to look forward to...
- Chaco, signing off
Quixote Rides Again - 02-09-2016
We have big news for DROD RPG, so I'm going to focus on that in this issue of the Illumination.
DROD RPG on Steam
We're happy to announce that DROD RPG is prepped and ready for Steam release this Friday, Feb. 12!
The Steam version will feature:
* Auto cloud-sync
* OST DLC
* An improved version of the game engine (version 1.2.3) with some better graphics, performance enhancements, stability improvements and bug fixes
It will be available on Windows, Linux and OS X. You'll be able to get the game for about the price of lunch, and at a 10% discount the first week of release. We are also offering a deluxe bundle that includes the OST at a discount.
For registered RPG forum users, we're working on providing automated Steam keys in your forum profile around the time of release.
Get the latest version of DROD RPG on the forum
We've also released the new version of DROD RPG, version 22.214.171.124, on the Caravel Forum. Registered players can download the latest full version of the game. As mentioned above, it contains some better graphics, performance enhancements, stability improvements and bug fixes. Non-registered players can get a new version of the demo installer. We recommend all RPG players install the latest version of the game.
What genre is DROD RPG?
DROD RPG, as the name belies, is not necessarily an RPG. It has novel gameplay that is hard to pin down to any single established gaming genre. Share your feedback in a poll on what genre you would include DROD RPG in.
Don't Ask Award
This issue's "Don't Ask" award goes to kieranmillar! Kieran has diligently helped test and validate all our bug fixes for the new game version, both on the forum and in Steam builds. Our velocity to release is powered in no small measure by Kieran. Thank you! Please pick a prize from the Prize Pile!
Thank you, everyone, for helping us get to this point. Stay tuned for news of Steam releases of the "classic" DROD titles next month.
A Very Monstro Christmas - 12-16-2015
Greetings and good wishes to all during this merry holiday season! This year has borne a good harvest, and we are pleased to be able to share some good Caravel news at its close.
Monstro: Battle Tactics released
Maurycy Zarzycki, maker of Flash DROD, has released a great new puzzle game! As a pure logic turn-based strategy and tactics game, it is both deep and beautiful, with hand-drawn art by Aleksander Kowalczyk, who did the art for "DROD: The Second Sky". If you ever wanted DROD-like deterministic puzzle tactics converted into well-designed pitched battle scenarios, this is what you've been waiting for!
You can get "Monstro" for the price of lunch either on Steam or Indie Game Stand from here:
DROD 5.1 coming
Maurycy has also been working in tandem on DROD, implementing many stability and performance improvements, plus new features. These are now in beta and are slated to be delivered in the near future as a major version upgrade, DROD 5.1. He and I are tag-teaming bringing DROD 5.1 to the finish line. We expect the new version to be available by the end of January.
DROD RPG 126.96.36.199 Windows patch
To catch up with the full-version installers already available, we've released a Windows patch for DROD RPG with numerous fixes and internal performance improvements that can be applied to any 1.2 installation of DROD RPG. The full changelist can be reviewed here:
Get the patch here:
DROD on Steam progress
We are actively working to release all the DROD games on Steam. I've been working on this for some months, and the process has been educational. In some ways, it's been a trial by fire. While releasing one game on Steam can be considered a respectably-sized undertaking, one might consider that releasing six full titles, twelve expansion packs, and three or more OSTs all at once is likely a much more respectably-sized endeavor.
Here's a set of changes we've already made and are making in preparation for the Steam release:
* Upgrading the holds from previous official titles to make use of new features in the 5.0 engine, most notably scripted challenges and making use of the newer room graphic styles.
* Enhancing the organization in DROD's data storage mechanism to support simple, efficient, modular handling of Steam DLC. This change also makes Steam cloud auto-sync of the player's local data files feasible.
* Upgrading the graphics engine to support the Steam overlay.
* Configuring Steam achievements for each major title.
* Preparing deluxe bundles, Smitemasters Selection DLC, and an "Ultimate Archive" collection that includes everything DROD.
* And DROD RPG is getting the full Steam treatment too, including leaderboards for the scorepoints in "Tendry's Tale"!
So, thanks to everyone who's been patiently waiting for Steam DROD. We hope to begin internal beta testing soon and release in 2016!
The Official Word on transferring DROD games from other distribution channels
Historically, Caravel has sold titles in the DROD franchise directly from the Caravel Games website. As we have branched out to new game distribution channels, we appreciate the increased exposure DROD receives. As often happens, success brings its own challenges, such as how to manage scaling up. Over this past year, we've received many requests from people who have purchased DROD via various distribution channels to also get a copy of the game registered on the Caravel Forum. We have received so many requests, in fact, that it's become problematic for the dev team to address them all and keep working on other projects at the same time, and we need to take an official stance on the matter.
After 2015, Caravel will not be able to support manually linking up foreign orders to user accounts on the Caravel Forum. For one, we don't have an automated approach for handling this. It's a time consuming, manual process that can be confusing and error prone, hence is somewhat counter-productive. In the very near future, we will support automatically providing GoG and Steam keys to users who register games purchased directly from Caravel. Purchasing here is the recommended approach that we can support going forward. For player's looking to have the DROD games across multiple game distribution channels, Caravel recommends purchasing and registering the games on the Caravel Games site, and automatically receiving keys via your Caravel Forum user profile for registering the games on other portals.
We are planning to upgrade GoG and Steam builds (etc) with newer game versions that are released here, e.g., 5.1 for TSS once it's released. This will preclude the necessity of players having to download games from the Caravel Forum in order to play the latest versions. Due to the nature of the process and everything on our plate, this will take some time. While we're getting there, if you want to make sure you always have access to the latest and greatest, while also getting games on other channels, please buy the games from Caravel.
We acknowledge this has been an area of inconvenience, and we are working to improve. These are growing pains, and that's a good class of issue to have, because it means we can continue to deliver new and improved content and improve our processes for you. We appreciate your patience and understanding as we work through these issues to provide the best DROD experience everywhere DROD is available.
Don't Ask Award
This month's Don't Ask Award goes to DezzTech, for working with us to improve some of DROD's older graphics and polish our PR texts so we can properly evangelize DROD on Steam. We appreciate serious grassroots efforts like this, because it can really make a difference. DezzTech, thank you. Please choose a prize from the Prize Pile!
Wishing everyone happy holidays and a great new year!
Wikings Raid - 05-09-2015
(Read to the tune of The A-Team theme song)
The PS-Team proudly brings you the May 2015 Illumination, Wikings Raid.
The Eleventh Annual People's Choice Awards are over
It would take a prohibitive amount of space to rewrite kieranmillar’s superb summary of The 2015 Deadlies results so we’ll settle for supplying accolades and congratulations. Someone Else, Dischorran, blorx1, kieranmillar, Nuntar and ErikH2000, you’ve all done fantastic work making DROD a better place.
Eighth Fairy Tales lived happily ever after!
Yet our friendly Extreme One Who Games has failed to show up and announce it officially so… Oh wait, he actually did show, a little late to the party but still. Noma managed to steal the first place with her entry about a broom-mender and a mistaken identity. Lucky Luc explains to us the genesis of spoostlefish in his the second-place entry, and the last (but still respectable!) podium-place is occupied by Insoluble with a poem. Congratulations!
DROD on Wikia
You might not know this, but a long time ago some brave soul created a DROD wikia. For most of its lifetime it was left alone, abandoned, forgotten, weeping softly, but about a week ago someone pinged skell about it. Upon seeing that there were actually some updates, he used his Tyrant Overlord Evil Powers of Death (TOEPOD) and turned two of our friendly lurkers, 12th Archivist and Navithmastero, to do his evil bidding. He then laughed maniacally for the better part of an hour. Together they slightly rejuvenated the wikia and it’s slowly starting to have an actual shape!
Give it a visit and make a page or seven!
And there is an accompanying thread on the forums:
New hold releases
Only two holds have been released since the last Illumination:
Narrow Perspectives by skell is his second hold and one concentrated entirely on puzzles and open layout. It’s so open there is a special scripted mechanism for traveling between rooms. Madness! “It’s the best hold ever made.” -A clearly unbiased opinion of definitely not skell
King Azb’s Dungeon by azb is "A hold with a simple story and simpler puzzles!" to quote Chaco. Skell vouches that Chaco is right, except he should’ve added fun somewhere in that sentence. It’s also a story of self expression, in which azb lives out tyrannical fantasies of being a king, or at least Pearls hopes so..
- TSS 5.0.2 development has progressed a little with some new scripting features (Face Towards command which makes the character turn towards a point guard-style) and some optimizations to the scripting engine which, due to reasons which are too long to explain here, might not end up in 5.0.2.
- DROD is now officially “More fun to do than taxes”, at least according to the Video Games Hot Dog folks. This has been a long time goal of CaravelGames, who knows very well the tedium taxes can be. Not wanting to make dramatic promises, finally crossing this critical threshold marks a milestone in Caravel’s goals as a company. http://forum.caravelgames.com/viewtopic.php?TopicID=39594
- It’s not exactly minor news but Nuntar claims he has finished his work on TCB 5.0 and it is now sent for testing. Well, dear Nuntar, we’re afraid you will have to come back to your baby because it’s the first law of every kind of development - there are always bugs.
Alex Diener’s TSS - he has got the bad ending and even stopped to watch and enjoy the credits!
Pearls has finished Elemental Showcase with great success and a lot of drinks.
Also, Pearls started playing through Trapoe and has uploaded two episodes.
Jeff_Ray is still bravely facing with the tedious parts of Bavato dungeon (the fun parts too!)
And that would be all for this month, stay tuned for more in June!
Constant Delver - 04-11-2015
Team Skwearls presents to you, Constant Delver, the April 2015 Illumination.
The Eleventh Annual People's Choice Awards
Kieranmillar proudly wields the proverbial Olympic torch to hold the annual Deadlies. And by this year I mean 2014, obviously. Time is running out! The voting phase has already approached so we encourage you to vote for the numerous categories! For the curious, all information about this marvelous tradition can be found in the linked thread.
April Contest “Eighth Fairy Tale”
“No matter how old you are, I think everyone enjoys fairy tales.” This probably isn’t true, but hey, it sounds nice! Ever wanted to create a myth in the magical and magnificent world of the Eighth? Well now you can! The goal is to eventually turn a collection of fan-made stories into a plot-driven hold, fleshing out the nifty and arcane folklore of this land that many of our puzzly brains think of as home. This is your chance to make fake history!
Official Ideas Generator
I, Skell, am going to toot my own horn here and say a word or two about the “Official Ideas Generator” I built in February with a lot of help from the community. It’s filled to the brim with ideas and interactions and, if I were forced to estimate, has about 98% of all possible interactions between all DROD elements in it to serve as a source for the generator. It’s so easy and fun to use that Nuntar made a contest about it.
And to toot that horn even louder, I joined forces with gamer_extreme_101 and we made a two-hour long stream where each of us built 5 puzzles based on the input from the generator. It’s very fun, not only because gamer is there, but also because I don’t speak too much:
What’s more, two weeks later we had another session where we had a guest with us, Alex, the guy who did the art for TSS!
March Contest “The Random Number Generator God Hates Me” [Finished!]
Nuntar has kindly stepped forward to run March’s official contest The Random Number Generator God Hates Me where you could’ve made an attempt to build a puzzle based on the output from the Official Ideas Generator. You can’t anymore obviously, because we are ALREADY VOTING! Actually I lied. We stopped voting a week ago. But at least we’’ve got a couple of winners! Doom, Dragon Fogel and Dischorran. They all got their rewards, hooray!
What holds have been released since the last Illumination? A few:
Elemental Showcase 5.0 by Nuntar and the Community is a compilation hold with the entries of the November/December 2014 contest under the same name. Incidentally, for those of you who need a hint or two, plucky forumite Pearls has nearly finished a Let’s Play of the whole thing!
Troshian Grounds by Rheb is a spiritual successor to Troshian Tower which explores the puzzle potential of the new TSS weapons and speed potions.
Six Times Six by Jutt is a 36-puzzle hold which people say can actually be completed by mere mortals (citation pending) and uses the new versions of the three unofficial room styles.
A Journey Through Time by bomber50 is a very neat hold I (skell) had a chance to complete when it was still under the careful eye of Hold Administrators. It features quite enjoyable lynchpin-based puzzles that can be approached by less hardcore DRODers.
war22 by khaim100 is what you expect from a war hold, the formula did not change since the olden days and the latest entry is overflowing with monsters and... peculiar scripting interactions?
The ‘Neatherhood by Kieran Millar is a new hold for DROD RPG and I’d love to say something about it but I can’t play RPG, so I’ll just say 10 out of 10 people who voted voted 9, on average. This makes it a hold worth playing!
- A majority of tasks for TSS 5.0.2 have been finished but the development has stalled a bit recently.
- DROD: RPG has been greenlit, which makes it possible for Caravel to do full scale boarding of Steam http://steamcommunity.com/sharedfiles/filedetails/?id=93899534
- Pinnacle came up with a very neat idea for Smitemaster Chess. Now who’s going to stream it first? http://forum.caravelgames.com/viewtopic.php?TopicID=39456
- Passing of the Hold Revival, a collaborative community effort at making a hold where multiple architects commit single rooms into the project, has reached its testing phase, so go give them a hand! http://forum.caravelgames.com/viewtopic.php?TopicID=39308
--Skell and Pearls